Build stacks of matching cards. Protect your stacks with Shield cards. Bomb your opponent's stacks before they complete. Set traps to activate the discard pile. Choose wild placement wisely.
Start a stack with three of the same number — or two plus a Wild. Build it to seven cards to complete it. All numbers = a clean stack worth 400. Any Wilds in there = a wild stack worth 200. Each number is also worth its face value (a 7 is worth 7, a 10 is worth 10).
Drop a Shield onto a stack you're still building to protect it from incoming Bombs. Bomb-proof until the stack is complete. There is only one Shield card for each number in the entire deck.
Plays as any number and is worth 20 points on the table. The catch: a stack must always have more numbers than Wilds — so a complete 7-card stack can carry at most 3 Wilds with 4 numbers. Any Wild stuck in your hand at game end costs you 20.
Drop a Bomb on any of your opponent's unfinished, unshielded stacks to blast the top card off. Keep bombing to tear the whole stack down. But every Bomb left in your hand when an opponent goes out is worth −200 — so spend them wisely.
Head-to-head, live. Bomb their stacks, shield your own, show them no mercy.
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